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LEARNING PATH

Vehicle Design

From cars and motorcycles to planes, spaceships, and hovercraft, Vehicle Designers envision modes of transportation that must serve both form and function. In the entertainment industry, these designs must inspire in their functional beauty as manufactured mechanical objects, across a diverse array of possible forms and shape language. The Vehicle Design Path covers everything from fundamental 2D drawing techniques to more advanced workflows using 3D software. The featured instructors have worked in the automotive and entertainment industries for such clients/projects as IndyCar, Bugatti, Star Citizen, Horizon Zero Dawn, Rogue One, and Foundation.

Intermediate to Advanced 28h 19min 8 Workshops
Scott Robertson Jort van Welbergen Matthew Savage Chris Beatty Jose Borges
By 5 Instructors
How to Draw Cars Thumbnail
01

How to Draw Cars

In this title, Scott demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look through some of his past car drawings and the strategies employed while drawing them...

Scott Robertson by Scott Robertson
Intermediate
2h
8 Lessons
Drawing Perspective Vehicle Design Concept Art
Graphite Pen
How to Draw Airplanes Thumbnail
02

How to Draw Airplanes

In this title, Scott demonstrates the basic drawing techniques he uses when drawing aircraft. The lecture begins with a detailed look through some of his past aircraft drawings and the strategies employed while drawing them...

Scott Robertson by Scott Robertson
Intermediate
2h
8 Lessons
Drawing Perspective Vehicle Design Concept Art
Graphite Pen
How to Draw Hovercraft and Spacecraft Thumbnail
03

How to Draw Hovercraft and Spacecraft

In this title, Scott demonstrates the basic drawing techniques he uses when drawing hovercraft and spacecraft. The lecture begins with a quick look at several of his past hovercraft vehicle drawings and the strategies employed while drawing them...

Scott Robertson by Scott Robertson
Intermediate
2h
8 Lessons
Drawing Perspective Vehicle Design Concept Art
Graphite Pen
Designing Spaceships for Games Thumbnail
04

Designing Spaceships for Games

Take an in-depth look at how Jort van Welbergen designs detailed spaceships for games such as Star Citizen and Star Atlas, where everything needs to work and make sense. Jort reveals his complete design process from start to finish, including both the interior and exterior design, using Blender and Photoshop...

Jort van Welbergen by Jort van Welbergen
Intermediate
6h 10m
10 Lessons
Digital Painting Modeling Lighting & Rendering Look Development Texturing & Shading Vehicle Design Concept Art
blender icon Blender photoshop icon Photoshop
Designing Unique Vehicle Concepts for Production Thumbnail
05

Designing Unique Vehicle Concepts for Production

A key to being a successful concept artist is the ability to express a believable and unique design clearly. Explore the various ways you can think about vehicle designs to ensure arriving at a distinctive and creative end product...

Jose Borges by Jose Borges
Intermediate
2h 16m
8 Lessons
Digital Painting Drawing Vehicle Design Concept Art
photoshop icon Photoshop
Practical Vehicle Design for Film and Television Thumbnail
06

Practical Vehicle Design for Film and Television

Designing within specific parameters can only make you a stronger designer and almost always, in the film industry, physically building props and sets comes with a wide set of restrictions...

Matthew Savage by Matthew Savage
Intermediate
3h 40m
8 Lessons
Modeling Digital Painting Lighting & Rendering Look Development Texturing & Shading Vehicle Design Concept Art
modo icon Modo photoshop icon Photoshop
Designing a Military Aircraft Thumbnail
07

Designing a Military Aircraft

Learn how to create a believable 3D aircraft concept from initial sketch to final render using Photoshop, Blender, and 3D-Coat. Nikolai Razuev, a Senior Concept Artist at DNEG, shares his tried-and-tested techniques, starting with his tricks for sketching concepts in Photoshop...

Nikolay Razuev by Nikolay Razuev
Advanced
1h 51m
6 Lessons
Modeling Lighting & Rendering Texturing & Shading Vehicle Design Concept Art
blender icon Blender 3D Coat icon 3D Coat photoshop icon Photoshop
Race Vehicle Concept Design Thumbnail
08

Race Vehicle Concept Design

Design a near-future racing machine in this conceptual vehicle design workshop by veteran 3D artist and concept designer, Chris Beatty. Over the course of 8 hours, Chris guides artists through his entire design process, which he has honed over two decades of experience working in the industry designing high-profile concepts for motorsports...

Chris Beatty by Chris Beatty
Intermediate
8h 22m
13 Lessons
Modeling Lighting & Rendering Texturing & Shading Vehicle Design Concept Art
blender icon Blender After effects icon After Effects photoshop icon Photoshop
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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