The Gnomon Workshop

Designing a Goddess of War

Step-by-Step Workflow with Andy Park

Description

Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design. Whether you’re designing a character, environment — or any visual element of a film, TV show, videogame, or comic book — you’ll uncover a treasure trove of Photoshop tips and tricks used by industry pros in this step-by-step lecture.


Jumping into Photoshop, Andy walks through his complete workflow for designing a heroin character using the theme “Goddess of War.” The workshop uncovers Andy’s approaches to problem-solving a creative brief and his strategy for researching inspiration and references to help inform the design process. The lecture details how he explores character poses in Photoshop and shares the important design choices that need to be made along the way to help tell the story and function of the character. The second half of the workshop focuses on rendering techniques in Photoshop, taking you step by step through the various stages and digital painting tricks Andy uses in his daily workflow to take concepts through to final presentation.


Duration: 172 Minutes

Format: HD 1920x1080

Andy Park

Director of Visual Development / Concept Artist , Marvel Studios

Andy Park has been a prolific artist in the entertainment industry for two decades. Kicking off his career, he made a name for himself as a comic book artist illustrating top-selling titles such as Tomb RaiderExcaliburWeapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics. Andy then expanded his artistic repertoire as a concept artist/visual development artist by working in the videogame, TV, and film industries. He was one of the leading concept artists on the award-winning God of War videogame franchise (God of War 2, God of War 3, God of War: Chains of Olympus, and God of War: Ascension).  In the last decade, Andy joined Marvel Studios' Visual Development Department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. Andy has worked on every single Marvel Studios film since 2010, including Captain America: The First Avenger, Thor, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: Winter Soldier, Guardians of the Galaxy, Guardians of the Galaxy Vol. 2, Avengers: The Age of Ultron, Ant-Man, Captain America: Civil War, Thor: Ragnarok, Dr. Strange, Black Panther, Ant-Man and the Wasp, Avengers: Infinity War, Captain Marvel, and Avengers: End Game. Andy is now the Director of Visual Development leading the team of artists on upcoming movies in the Marvel Cinematic Universe.