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Introduction to Creating Facial Blendshapes in Maya

A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

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      Description

      The face is one of the most complex areas of the human body, and understanding the motion of the face is even more complex. Being able to split facial motion into key shapes to be used together to form expressions not only simplifies the face but allows you to re-create these shapes in CG, and animate complex expressions. In this 5-hour workshop by Derrick Sesson, a Facial Modeler at Digital Domain, you will learn all the basics of Facial Blendshape Modeling.


      This workshop assumes you have no prior knowledge of blendshapes, and takes you through the full facial process using Autodesk Maya. Derrick starts with a thorough explanation of FACS (Facial Action Coding System), before preparing a ZBrush head for deformation, breaking down essential shapes needed for each region of the face, and blocking in those shapes with deformers, such as clusters. He shows how to refine those shapes with Maya’s sculpting tools, before bringing them all together into a blendshape node.


      The concepts and lessons in this workshop will equip you with a fundamental understanding of FACS and how to create blendshapes, providing you with all the skills you need to create a set of facial blendshapes that give you the control to morph a face into any expression you like.


      The head model showcased throughout the workshop was created by the talented team at 3dscanstore.com and is available for free. The skills taught can also be applied to other character head models.


      Duration: 5h 11m

      Format: HD 1920x1080

      Derrick Sesson

      3D Generalist & Modeling Specialist

      Derrick Sesson is a skilled 3D Generalist & Modeling Specialist primarily working in Maya, though he’s proficient in a variety of software used in digital production. Derrick has worked as a Lead Modeler and Character Supervisor and has an in-depth understanding of studio pipelines. He has over a decade of studio experience working in VFX on blockbuster titles including Avengers: Infinity War, Black Panther, and Beauty and the Beast.


      • Derrick is one of the most positive, driven, and motivated people I’ve ever worked with. With his both, technical and artistic skills on top of a lovable persona, he keeps inspiring and motivating his surroundings. Derrick’s work is always clean, efficient, and spot-on.

        - Raffael Frank
        Facial Modeling Lead at Digital Domain