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3D Character Design

Sculpt, Model, Render with Josh Herman

Description

In this tutorial, Josh Herman guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks. Starting in ZBrush to get the initial block-in and begin the design process, then moving to Keyshot and Photoshop, Josh shows how he is able to quickly define the look of the character. After the look is achieved, he retopologizes the sculpt in Maya to create clean geometry, then returns to Keyshot to keep the design process flowing into the later stages of modeling. Lastly, Josh uses Keyshot to create a series of final presentation renders, concluding in Photoshop where he adds the finishing touches. For those interested in the art of character design and character modeling, this titles offers an opportunity to watch how 3D tools can be used in an efficient, and effective, workflow.


Duration: 2h 08m

Format: HD 1280x720

Josh Herman

Character Artist and Designer

Josh Herman was raised in Colorado, where he attended a local animation college. After graduating with a bachelor’s degree, he moved to Hollywood in 2008 to continue his education at the Gnomon School of Visual Effects. Immediately after graduation, Josh began work at Legacy Effects on projects such asReal Steel, The Amazing Spider-Man, Total Recall andThe Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked on films such as Iron Man 3Thor: The Dark WorldCaptain America: The Winter SoliderGuardians of the Galaxy and The Avengers: Age of Ultron. He is currently developing his own IPs for short stories and games, and has recently contributed to Essence: Creatures from Ballistic Publishing.

  • "Josh impressed me from the first moment I saw his work. When he started at Legacy I saw a lot of raw talent and ability, while working with him I watched that grow into a focused skill that allowed him to breathe life into his creations. From natural animal recreations to fantastic robot designs his range was hard to miss. Since joining the team at Marvel, and pursuing his own projects, that ability has shown him to be one of the power houses in the industry. Above all that, his commitment to teaching and ability to pass on the knowledge has honed a well deserved confidence in his craft. Anyone who has a chance to learn from him should jump at the opportunity. "

    - Ian Joyner
    Lead Character Designer, Legacy Effects