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Animating a 3-Hit Combo for Games in Maya

Mocap, HumanIK, Retargeting and Animation with Brandon Yates

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      Description

      Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings.


      Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player.


      Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality.


      Duration: 6h 33m

      Format: HD 1920x1080

      Brandon Yates

      Lead Animator at Omeda Studios

      Brandon Yates graduated in 2014 with a Bachelor’s Degree in Computer Science. He has worked in the videogame industry for 9 years, specializing in gameplay animations as well as cinematics. His credits include Injustice 2, Mortal Kombat 11, Days Gone, Just Cause 4, Rogue Company, and Red Fall, and he is currently the Lead Animator for Predecessor. Learn more about Brandon and follow his career on LinkedIn.

      • BBB! His work is AAA, but BBB stands for Best Buddy Brandon!

        - Kelly Huffine
        Producer at Riot Games