The Gnomon Workshop

Complete Lighting in Unreal Engine

with Charleston Silverman

Description

In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don'ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.


Duration: 106 Minutes

Format: HD 1920x1080

Charleston Silverman

Lead Digital Projects Engineer at Digital Nation Entertainment

Charleston Silverman is the Lead Digital Projects Engineer at Digital Nation Entertainment, a content development studio in Santa Monica, California. Charleston specializes in development for real-time rendering pipelines and has been creating digital assets since he began using the Half-Life (GoldSrc) SDK. His digital asset creation specialties include 3D modeling, videogrammetry, photogrammetry, materials, texturing, and lighting, and he is also well versed in various types of digital content development. Having worked on projects for companies such as Time, Inc., NASA, Weta, Sony Pictures, Warner Brothers, CNN, NBA, and Apple, Charleston boasts extensive experience in digital content creation for standard media, VR, and AR within the games and film-development industry.