The Gnomon Workshop

Character Design for Games and Animation Vol. 1

Creating an Iconic Character

Description

In this first of two titles, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.


Duration: 105 minutes

Format: HD 1280x720

IMAGE GALLERY

  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1

Cameron Scott Davis

Freelance Illustrator

Born in Hillsboro, Oregon, Cameron attended the Rhode Island School of Design (RISD) and graduated with a BFA in illustration in 2005. After an invaluable internship at Design Studio Press he was offered a job as a concept artist at Neversoft Entertainment working on such video game titles as Tony Hawk and Guitar Hero. Cameron has worked with Activision, McFarlane Toys, Earache Records, Rhythm and Hues, and Psyop Animation to name a few. He enjoys telling stories.

  • "Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !"

    - Daphne Yap
    Concept Artist, Illustrator, Designer