The Gnomon Workshop

Sculpting Clothing

Realistic Folds and Wrinkles


In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard's latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters.

Duration: 43 minutes

Format: SD 1024x768

Richard Smith

3D Artist

Richard Smith is an award-winning character artist with over nine years of experience in the games industry. His has worked on such titles as Star Wars Battlefront 3, Time Splitters 4, Without Warning and Haze which he worked on while at Free Radical Design. His experience spans high and low resolution modeling, texturing and character rigging. In his free time he creates high resolution digital sculptures for collectible figurines.

  • "Richard Smith's tutorial is a fantastic presentation of how to create a fully-realized Next-Gen game model. Richard covers everything you need to know about creating Next-Gen characters from modeling the base mesh, sculpting wrinkles, creating the low-resolution in-game mesh and generating Normal Maps."

    - Ryan Kingslien