The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the steps to create height information, the initial foundation of the texture. The design of a cobble stone texture is then demonstrated from start to finish. During the process, Rogelio goes over his techniques and workflow for creating simple tools that combine into one final texture that can have endless procedural possibilities. You will get an insight into Rogelio's texturing philosophies when it comes to the visual interest of texture creation. Ultimately the goal of the lecture is to share powerful Substance techniques that can be used to create virtually any texture.
Duration: 330 minutes
Format: HD 1920x1080
Rogelio Olguin has over 14 years of experience in the Computer Graphics and Video Game industries. He is currently working at Naughty Dog as a Texture Artist. Rogelio's recent credits include "The Last of US" at Naughty dog, as a Texture Artist, and "Tomb Raider" by Crystal Dynamics, as a Senior Environment Artist. When Rogelio is not working he enjoys sculpting with clay and painting.
"Rogelio is one of the best texture artist and Substance Designer specialist I know. If you want to unleash the true power and become a master of Substance Designer I can only, strongly recommend Rogelio's tutorial!"
"Few people have as masterful of an understanding of Substance Designer as Rogelio. His creative process has given me much insight into the unlimited possibilities of procedural texturing. I am thrilled to have learned so much from such a talented and good artist"
"Rogelio is an incredibly skilled and well versed environment artists, with the ability to take on challenges ranging from the highly technical to the purely artistic. He has been a pioneer of procedural Substance texturing at Naughty Dog, leading the charge with some of the most beautiful, efficient, and elegant texture work in the industry. He has disseminated incredibly well thought out information for the team to leverage, and helped make substance vital to our texture pipeline. The art community is fortunate to have him share his knowledge with everyone."