Digital Sculpting
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Matching a Stylized Concept in ZBrush
From 2D Concept to 3D Character Using ZBrush & Photoshop With Daniel Zeni

Daniel Zeni
6h 02m | 11 Chapters
Creating a Concept Model in VR
Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern

Glen Southern
3h 29m | 15 Chapters
Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney
3h 07m | 5 Chapters
Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz
6h 23m | 44 Chapters
Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez

Pablo Munoz
2h 48m | 9 Chapters
Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo
1h 51m | 6 Chapters
The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims
2h 06m | 7 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek
2h 26m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann
5h 04m | 16 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian
8h 59m | 23 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald
2h 19m | 12 Chapters