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Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown
John Brown
3h 30m | 23 Chapters
How To Render Matte Surfaces 2
Shading Round Geometric Surfaces with Scott Robertson
Scott Robertson
2h 00m | 6 Chapters
Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina
Babak Bina
4h 52m | 9 Chapters
Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman
Robert Chapman
6h 53m | 19 Chapters
Creature Design with Terryl Whitlatch Vol. 3
The Marine Mare and Uberhorse
Terryl Whitlatch
2h 20m | 8 Chapters
Maya Customization for Faster Animation
Tips, Tricks, Resources, and Scripts with Ari Flesch
Ari Flesch
2h 17m | 15 Chapters
Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss
Daniel Weiss
4h 50m | 10 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
Jesse Flores
7h 55m | 12 Chapters
Anatomy for Artists Volume 2
Understanding the Leg and Foot with Rey Bustos
Rey Bustos
2h 51m | 8 Chapters
Acting for Animators: Become Your Character
From Acting Theory to Maya Practice With Sarah Arduini
Sarah Arduini
2h 20m | 10 Chapters
Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine
Martin Teichmann
4h 24m | 20 Chapters
Creating a Concept Model in VR
Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern
Glen Southern
3h 29m | 15 Chapters
Creating a Dynamic Character Illustration
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels
Bram Sels
2h 10m | 10 Chapters
TRex lookDev and lighting with Maya and Arnold
with Charles Chorein
Charles Chorein
3h 51m | 14 Chapters
3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla
Adrien Vallecilla
5h 45m | 9 Chapters
CREATIVITY: Story & Character Development
Traditional & Photoshop Techniques With Iain McCaig
Iain McCaig
3h 02m | 14 Chapters
Fundamentals of Perspective 3
Three Point Principles and Concepts with Gary Meyer
Gary Meyer
2h 12m | 15 Chapters
Grooming in Yeti
Hair Solutions for an Animation Pipeline with Victor J Garza
Victor Javier Garza
2h 21m | 21 Chapters
The Techniques of Harald Belker Vol. 1
Introduction to Car Design and Drawing
Harald Belker
2h 00m | 7 Chapters
Environment Creation for VR using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
2h 50m | 15 Chapters
Creating Costume Concept Art for Film & TV
Concept Design Workflow for Photoshop With Gina DeDomenico
Gina DeDomenico
3h 35m | 6 Chapters
Fundamentals of Perspective 2
Two Point Principles and Concepts with Gary Meyer
Gary Meyer
3h 21m | 13 Chapters