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Global Illumination and Caustics in Maya & mental ray with Frederic Durand

The Gnomon Workshop is pleased to announce the release of "Global Illumination and Caustics in Maya & mental ray" Lighting and Rendering Series Vol. 4 with Frederic Durand.

 

Frederic Durand demonstrates a variety of techniques for using Global Illumination and Caustics within Maya and mental ray. Global Illumination and Caustics rendering techniques use photons as the method to create natural lighting phenomenon.

release archive

Visual Development for Feature Animation With Gil Rimmer

The Gnomon Workshop is pleased to announce the release of “Visual Development for Feature Animation” with Gil Rimmer.

 

The ability to convey story and emotion through imagery is vital for developing the look of a film or game. Good design is guided by a cohesive style that reinforces the storytelling and mood.

release archive

Maya Viewport 2.0 and Shader FX with Eric Keller

The Gnomon Workshop is pleased to announce the release of "Maya Viewport 2.0 and Shader FX" with Eric Keller.

 

In this lecture, Eric explores the new features and functionality of Maya 2015's Viewport 2.0. Starting with advice on how to optimize your workstation in order to take advantage of the new features, Keller then goes into an in-depth discussion of the special Viewport 2.0 Shader FX and DirectX 11 materials.

release archive

Final Gather in Maya & mental ray: Lighting and Rendering Series Vol. 3 with Frederic Durand

The Gnomon Workshop is pleased to announce the release of "Final Gather in Maya & mental ray" Lighting and Rendering Series Vol. 3 with Frederic Durand. In this DVD, Frederic demonstrates a variety of techniques for using indirect illumination within Maya and mental ray.

release archive

Photo Collage Prototyping with Ryan Hawkins

The Gnomon Workshop is pleased to announce the release of “Photo Collage Prototyping” with Ryan Hawkins.

 

In this demonstration Ryan explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly.

release archive

Environment Design for Film: Integrating 2D and 3D Techniques with Maciej Kuciara

The Gnomon Workshop is pleased to announce the release of "Environment Design for Film: Integrating 2D and 3D Techniques " with Maciej Kuciara. 

 

From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a hybrid 2D/3D approach. Beginning with the 2D design of a sci-fi scene in Photoshop, Maciej then switches to 3ds Max to resolve the design of the ship while blocking the final composition.